Grzegorz Wątroba
11.00 - 12.00 Quick Tutorial on Gamedev Specializations
Gamer for over 30 years, game programmer since 2010. Metal Gear Solid and Devil May Cry fan, fulfilling his childhood dream about making games. Worked with over a dozen companies in the country and abroad. Participated in creation of Gears of War: Reloaded, Cronos: The New Dawn, Gord, The Thaumaturge, ROKI and God's Trigger among other titles. Technical Director and CEO of Soft Crunch Games. Aside from making games, he likes to talk about them at conferences and his podcast Okiem Deva, where he presents his perspective on the gaming industry.
Paweł Kamiński
12:00 – 13:00 Workshop: CVs, Portfolios, and Job Interviews
Recruiter with many years of experience on my back. I saw thousands of CVs, conducted hundreds of recruitment interviews and helped many with CV consultations and interview preparations. I'm currently working in 11 bit studios as Recruitment & Employer Branding Specialist, where I hired over 100 people to our crew.
Artur Ganszyniec
13:00 - 14:00 Burnout, Mobbing and Mental Health in the Games Industry: a Practical Self-Care Workshop
Making games since 2006. Data analyst by education, storyteller by choice, designer by trade. Worked on AAA games, overseeing the story for the first two The Witcher games, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.
Paweł Schreiber, PhD
14:00 – 15:00 Video Games: Between the Arts
Works as an assistant professor at the Faculty of Literature at the Kazimierz Wielki University in Bydgoszcz, Poland. His main research interests include historical drama, interactive fiction, and video game narrative, with particular emphasis on the relationship between narrative and space. He has also worked as a theatre and video game critic, and has co-curated several festivals devoted to games and digital culture in general (Digital Cultures, Games for Impact).
Marta Fijak
15:00 – 16:00 Game development as a Job: Navigating Passion and Labour in the current reality
Making games since 2013. With a master’s in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with ~2 million players, to F2P with ~10 million players. Has been a gameplay programmer, system and technical designer, and eventually a lead designer and a creative director. Currently, she's a Lead Game Designer at Techland and teaches game design at the Warsaw Film School. She's the co-author of "How and Why We Make Games: The Creative Confusion" .
Łukasz Adamski
16:00 – 17:00 The Art of Storytelling